===== The Raid System ===== ~~NOTOC~~ ==== Introduction ==== Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story! ==== Initiating a raid and resolution ==== To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role. ==== Raid targets ==== Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. Typical actions for raid teams are: * Body guard a key person * The dark prince and the grand necromancer both have a personal guard. * Guard the treasury * The long beards have the guard of the treasury. * Kill a player * Of course, the personal guards of the Dark Prince have been trained for this event. * Smuggle/steel/destroy/poison food/weapons * This is natural daily business for the Free Folk. * Attack trebuchets in the night * This is a mission Urr probably wants to happen. * Anti raid mission * A raid party can be used to protect certain objects against raid missions Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire. === Anti raid missions === Anti raid missions will be checked before any other raid role. For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party. === An example === The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.