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urhb:raid [2018/01/08 12:59] marcs [Results] |
urhb:raid [2018/01/10 22:52] (current) marcs [Raid targets] |
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| ==== Introduction ==== | ==== Introduction ==== | ||
| - | Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good storu to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, the **key modifier** of a raid result is the user story! | + | Raids are part of the entertainment during |
| + | ==== Initiating a raid and resolution ==== | ||
| + | To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role. | ||
| + | ==== Raid targets ==== | ||
| + | Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. | ||
| + | Typical actions for raid teams are: | ||
| + | * Body guard a key person | ||
| + | * The dark prince and the grand necromancer both have a personal guard. | ||
| + | * Guard the treasury | ||
| + | * The long beards have the guard of the treasury. | ||
| + | * Kill a player | ||
| + | * Of course, the personal guards of the Dark Prince have been trained for this event. | ||
| + | * Smuggle/ | ||
| + | * This is natural daily business for the Free Folk. | ||
| + | * Attack trebuchets in the night | ||
| + | * This is a mission Urr probably wants to happen. | ||
| + | * Anti raid mission | ||
| + | * A raid party can be used to protect certain objects against raid missions | ||
| + | |||
| + | Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire. | ||
| + | |||
| + | === Anti raid missions === | ||
| + | Anti raid missions will be checked before any other raid role. | ||
| + | For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party. | ||
| + | |||
| + | === An example === | ||
| + | The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good. | ||
| + | |||
| + | However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. | ||
| + | On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point. | ||