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urhb:mechanisms [2018/01/15 11:39]
marcs [Tactical turns]
urhb:mechanisms [2018/01/15 11:40]
marcs [Tactical turns]
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 First, the attacker places a stack/command token on the table in an area on the map (for instance a wall segment, in the case that he wants to storm the wall at this point). Simultaneously he will put a stack of units face down, with the same stack/command token in his appropriate troop box on the map or aside the map (It might be that his appropriate box on the map is too small for all of his forces). Basically, this is his attack commitment to that specific area. If he wants to attack more than one area, he should continue setting up his allocation until he has declared all his attack commitments. First, the attacker places a stack/command token on the table in an area on the map (for instance a wall segment, in the case that he wants to storm the wall at this point). Simultaneously he will put a stack of units face down, with the same stack/command token in his appropriate troop box on the map or aside the map (It might be that his appropriate box on the map is too small for all of his forces). Basically, this is his attack commitment to that specific area. If he wants to attack more than one area, he should continue setting up his allocation until he has declared all his attack commitments.
  
-These tokens represent a stack of troops between 1 and 8 units. For open combats we have a **stacking limit** of **8** units on either side. For combats to storm the wall or on the wall, a stacking limit of **4** will be used (There is not so much space on top of a wall). For 5 or more units a **large** stack token should be used. This represents the fact that a big troop density is visible from the walls, but the actual composition of the attacking forces should remain unclear. You must note that there is a separate stacking limit for troops actually going into combat.+These tokens represent a stack of troops between 1 and 8 units. For **open** combats we have a **stacking limit** of **8** units on either side. For combats to **storm** the wall or **on** the wall, a stacking limit of **4** will be used (There is not so much space on top of a wall). For 5 or more units a **large** stack token should be used. This represents the fact that a big troop density is visible from the walls, but the actual composition of the attacking forces should remain unclear. You must note that there is a separate stacking limit for troops actually going into combat.
  
 Next, the defender places his commitments while he distributes his troops over the locations, he wants to defend. Next, the defender places his commitments while he distributes his troops over the locations, he wants to defend.
urhb/mechanisms.txt ยท Last modified: 2018/01/15 11:40 by marcs