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urhb:combat [2018/01/12 19:59] marcs [Weapons and armour] |
urhb:combat [2018/01/21 22:53] (current) daniel [The effect of walls and siege engine resolution] |
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| - If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | - If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | ||
| - For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | - For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | ||
| - | - There is a stacking limit of 4 units per side in one combat. | + | - There is a stacking limit of **8** units per side in **open** combat and **4** units per side for a combat |
| - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | ||
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| {{urhb: | {{urhb: | ||
| The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores. | The above unit is a typical example of an Urr Wall militia unit. The background color of each counter indicates the affiliation of the counter. **Special units** that are used for raids or that use magic in combat have **stars** for their ranged and melee scores. | ||
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| + | A unit consisting of humans, elves or undead typically has 100 men. A Dwarven/ | ||
| The following table gives an idea of the typical units in units against units combat: | The following table gives an idea of the typical units in units against units combat: | ||
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| These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | ||
| - | The Elves are known to have excellent bows. This has already been added to their ranging base score. | + | The Dwarven/ |
| ==== Modifier tables ==== | ==== Modifier tables ==== | ||
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| | Shooting at Undead | -1 | | | Shooting at Undead | -1 | | ||
| | Shooting with excellent bows | +2 | | | Shooting with excellent bows | +2 | | ||
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| === Melee attack modifier table === | === Melee attack modifier table === | ||
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| | Attacking with good melee weapon | +1 | | | Attacking with good melee weapon | +1 | | ||
| | Attacking with excellent melee weapon | +2 | | | Attacking with excellent melee weapon | +2 | | ||
| - | | < | ||
| - | | < | ||
| === Melee Defense modifier table ==== | === Melee Defense modifier table ==== | ||
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| | Defending with good melee weapon | +1 | | | Defending with good melee weapon | +1 | | ||
| | Defending with excellent melee weapon | +2 | | | Defending with excellent melee weapon | +2 | | ||
| - | | < | + | |
| - | | < | + | |
| ==== The effect of walls and siege engine resolution ==== | ==== The effect of walls and siege engine resolution ==== | ||
| - | Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some century), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength. | + | Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some centuries), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength. |
| **The outer wall** | **The outer wall** | ||