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urhb:combat [2018/01/15 12:10] marcs [Introduction] |
urhb:combat [2018/01/21 22:53] daniel [The effect of walls and siege engine resolution] |
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These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | ||
- | The Dwarven units always wear good armour and have good weapons. This has already been added to their melee scores and steps. This is to reflect the fact that dwarven | + | The Dwarven/ |
==== Modifier tables ==== | ==== Modifier tables ==== | ||
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==== The effect of walls and siege engine resolution ==== | ==== The effect of walls and siege engine resolution ==== | ||
- | Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some century), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength. | + | Walls effect the resolution of melee and ranged combat. Urr has an outer wall and an inner wall. The outer wall has 8 sections (See city map), while the inner wall has 4 sections. As the inner wall was built earlier (by some centuries), it encompasses the actual citadel of the city and is a bit weaker than the outer wall. For both the inner and the outer wall separate boxes are on the map indicating their current strength. |
**The outer wall** | **The outer wall** |