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urhb:combat [2018/01/15 12:10] marcs [Introduction] |
urhb:combat [2018/01/15 12:13] marcs [Weapons and armour] |
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- If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | - If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | ||
- For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | - For every unit a die is cast. Hits are taken evenly by the units (Defender choice). | ||
- | - There is a stacking limit of **8** units per side in **open* combat and **4** units per side for a combat to **storm** the wall or **on** top of the wall. | + | - There is a stacking limit of **8** units per side in **open** combat and **4** units per side for a combat to **storm** the wall or **on** top of the wall. |
- When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. | ||
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These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | These additional weapon and armour modifiers will be indicated by special +1 and +2 markers. | ||
- | The Dwarven units always wear good armour and have good weapons. This has already been added to their melee scores and steps. This is to reflect the fact that dwarven | + | The Dwarven/ |
==== Modifier tables ==== | ==== Modifier tables ==== |